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Cooperation Makes It Happen: How The Sims Can Fix Their Representation Issue – Part 2

This is the second and final part to Sharkyshood’s article; Cooperation Makes it Happen: How the SIMS can fix their Representation Issue.  

 

Working Together

For the Sims team to create a gaming experience that is inclusive of various identities, they should focus on building a system that allows them to work directly with the Sims mod community. When the Sims 3 was released I assumed we were headed in that direction. If you remember, Sims 3 had the awesomeness that was the Sims 3 store. Even tough Sims 3 was a mess for me, one thing was a point toward redemption was The Sims 3 store.

The Sims 3 Store allowed you  to download New Worlds and objects created by the Sims developers by using Simpoints.  In addition to downloading items created by Sim developers you could also download item recolors that were designed by creators in the community. The recolors didn’t require Simpoints. Simpoints could be purchased with real money via microtransactions or you could earn them by participating in daily online tasks such as watching a commercial or taking a survey.

I enjoyed the Sims 3 store because I saw its prospective future as a central location to find custom content. I assumed the recolors was just a small test run and then the store would expand to original meshes and mods.

Continue reading “Cooperation Makes It Happen: How The Sims Can Fix Their Representation Issue – Part 2”

Cooperation Makes It Happen: How The Sims Can Fix Their Representation Issue

Introduction.

The Sims and Me 

Original The Sims game cover
By Source, Fair use, Wikipedia

The Sims have been a staple in my gaming gallery for about 17 years now.

Wow, 17 years. Which means my gaming experience with the Sims is about to reach the status of adulthood. When I first started, I assumed the possibilities were endless when it came to game play. I would spend hours on the base game and then Maxis started to release expansion packs and now my Sims could go on vacations, dates, become a superstar, have pets and so much more. Fast forward to the announcement of Sims 2 and I was giddy with excitement from simply thinking about the new adventures my Sims would take on. Little did I know the Sims team would bring us all the way back to base game features.

My Sims who were once able to own pets, throw parties, and own a business are now back to chillin’ in the house and working. The very same thing happened with Sims 3 and now with the most current title, Sims 4. With each new release of the Sims series, we were right back at square one and needed to buy expansions packs just so we could have features we had in the previous series. I’m sure you can see how that can get old if you have been a veteran player and playing the game since the original.

In this article, I will discuss the Sims playing experience and how I envision a system that will benefit EA, custom content/mod creators and Simmers. Please note, this is part one of the series, stay tuned for part two.

Continue reading “Cooperation Makes It Happen: How The Sims Can Fix Their Representation Issue”

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